Sunday, 26 July 2015

Jungle Battle in Coogee

Banzai!! (Channelling Commando Comics)
On next Saturday, 1 August at 11am, the Demo Gamers will be running some demo games for anyone wanting to give Bolt Action a go.
The new club "Company of Dice" is starting and they will be meeting on the first Saturday every month at the South Coogee Bowls Club from 11am.
Next week we will be running a Jungle themed board with Two Japanese armies verses an Australian and a US Marines army - all 600 points or so. We will be providing everything needed - all you need to play is some imagination and about 2.5 hours. Based on past experience the time will fly by.
Here is the chance to be part of an exciting WWII wargame using Bolt Action wargaming rules.
You know you want to see this battle

Australians ready for the Japanese charge
Have a look around this website and you will find plenty of articles explain what we do and how we play.
Here are the armies we will be using:

The Australians (8 Order Dice)

This is an all infantry force which is great for taking objectives.  The sniper and MMG provide critical support and hopefully the PIAT can scare some armour or even kill some. (It is 650 points because we have replaced the free Artillery observer with 50 points)
Officer (2nd Lt + 2men) 1 @ 70 pts = 70 pts
Sniper (2 men) - Regular 1 @ 50 pts = 50 pts
MMG (3 men) 1 @ 50 pts = 50 pts
Infantry Squad (NCO (SMG),LMG ,8 rifles) 2 @ 123 pts = 246 pts
Veteran Infantry Squad (NCO (SMG),LMG ,8 rifles) 1 @ 153 pts = 153 pts
Veteran Medic (1 man) 1 @ 30pts = 30 pts
Veteran PIAT (2 Men) 1 @ 52 pts = 52 pts
Total: 651 pts
Aussie HMG ready to spread the joy

From the Sugar Factory end

The US Marines (7 Order Dice)

A Sherman tank provides a core punch with 3 smaller 8 man squads and a sniper team and Medic. Teamwork is necessary.
Officer (2nd Lt + 2men) 1 @ 70 pts = 70 pts
Sniper (2 men) - Regular 1 @ 52 pts = 52 pts
Infantry Squad (NCO (SMG),LMG ,6 rifles) 3 @ 88 pts = 264 pts
Regular Sherman M4A1 1 @ 195 pts = 195 pts
Regular Medic (1 man) 1 @ 23 pts = 23 pts
Total: 604 pts
From the Guard Tower End

The Guard Tower is on a hill with mounds around it.

Japan # 1 (7 Order Dice)

A Chi-Ha tank is not as tough as a Sherman but is great against infantry. The 2 suicide AT lunge mine guys will keep any enemy tanks on their toes.
Officer (2nd Lt + 1men) 1 @ 60 pts = 60 pts
Suicide AT Man  (1 man) - Regular 2 @ 20 pts = 40 pts
Infantry Squad (NCO (SMG),LMG ,8 rifles) 3 @ 123 pts = 369 pts
Regular Chi-Ha 1 @ 135 pts = 135 pts
Total: 604 pts
Checking out some of the board from more of a table eye view.

Japan # 2 (8 Order Dice)

No tank but lots of different types of HE: Medium Mortar, Light HE gun and a suicide AT guy to scare off any tanks.
Officer (2nd Lt + 2men) 1 @ 70 pts = 70 pts
Suicide AT Man  (1 man) - Regular 1 @ 20 pts = 20 pts
Infantry Squad (NCO (SMG),LMG ,8 rifles) 3 @ 123 pts = 369 pts
MMG (3 men) 1 @ 50 pts = 50 pts
Medium Mortar (3 men) 1 @ 50 pts = 50 pts
Type 92 Infantry Gun 1 @ 40 pts = 40 pts
Total: 599 pts

So lots of interesting units with which to learn how to play. Tanks, support units, buildings, hills, light and heavy cover, open areas - plenty of ways to experience how a game of Bolt Action works.
How should you prepare?
Watch some war movies, ready commando comics, make sure you have the day free.

Come on down.

LinkedWithin

You may also find these posts of interest: