Does your wargaming army need something worth fighting over?
Come to our Scenery Boot Camp.
- Hedges
- Fences
- Roads - country and city
- Walls
- Sand Bags
- ... and more.
A blog dedicated to wargaming - especially Bolt Action WWII games. We aim to play the whole game - figures, scenery, terrain and the story - for players and spectators in demonstration and public participation games.
16 players, most of which had never even played a historical wargame, took part in the 2025 ANZAC Day Bolt Action Boot Camp.
The aim of the day was to give all those attending a good taste of what wargaming is all about. We arrived the night before and cleared the area and set up our Four Demo tables. Each table would host two teams of two players, each with a 600 point army, using a dice bag for each opposing pair. There were three objectives on each board and all forces came in from the player's edge of the board. No deployment, quarters, infiltration or other cool game concepts. Just a simple advance on and capture the objectives with an infantry unit of at least 3 figures within 3 inches.
As our recruits turned up, they were all initially concerned they wouldn't know what to do, unsure of what this was all about and so on. But once we show them the boards, they got an inkling of what the aim of the day was. Using our periscopes they could see the board from a figure's point of view.
Their $20 entry fee covered the cost of the sprue, while we covered the cost of glue, snippers and knives, the boards and armies and even provided the lunch!
It was very challenging for the three DemoGamer Sergeants to assist with all the tables and players. We were unable to get any photos so these are almost all from the sister of some of the players. We are very grateful she shared the photos!
Questions were simple, such as explaining that once an order dice has been allocated to a unit, it can't move until the next turn. A turn is over when every unit has received an order. This seems easy for all you experienced players, but for a new player this is revolutionary! It certainly was for me when I first played version 1 over ten years ago,
The father of some of the lads joined in too. He used the French army which included the Char 2C, a monster of a tank. This sounds like overkill, but the offset of a large tank is less infantry, and the tank could not hold an objective. So it was all a matter of keeping out of his way and trying to stay near the objectives
The boards were interesting, complying with our theory of board design. Plenty of open and closed terrain, allowing for all types of forces to have a go. Overall, we are very happy with the day.