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| Our First demo game at Cancon 2014 |
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| The 2025 generation of Demo Gamers |
A blog dedicated to wargaming - especially Bolt Action WWII games. We aim to play the whole game - figures, scenery, terrain and the story - for players and spectators in demonstration and public participation games.
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| Our First demo game at Cancon 2014 |
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| The 2025 generation of Demo Gamers |
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| Before the crowds arrived |
On 7 June the Demo Gamers will be hosting the King's Border Clash 2025 Bolt Action tournament. At the same time we will be running our latest demo game board, Outer Cherbourg - the Battle for the Factory Rail Siding. After all, if you are visiting your friends and family playing in the tournament, you may as well join in an amazing game too!
The board is a city board with multiple levels including a lower level railway with bridges and a railway siding, a factory and warehouse with cranes, hotel, police station and town centre and more. We provide everything needed to play including the armies, dice, tape measures and so on. And most importantly, two Demo Gamer Sergeants to help each pair of players fight the good fight.
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| Just singing a lullaby waiting for the action to start |
16 players, most of which had never even played a historical wargame, took part in the 2025 ANZAC Day Bolt Action Boot Camp.
The aim of the day was to give all those attending a good taste of what wargaming is all about. We arrived the night before and cleared the area and set up our Four Demo tables. Each table would host two teams of two players, each with a 600 point army, using a dice bag for each opposing pair. There were three objectives on each board and all forces came in from the player's edge of the board. No deployment, quarters, infiltration or other cool game concepts. Just a simple advance on and capture the objectives with an infantry unit of at least 3 figures within 3 inches.
As our recruits turned up, they were all initially concerned they wouldn't know what to do, unsure of what this was all about and so on. But once we show them the boards, they got an inkling of what the aim of the day was. Using our periscopes they could see the board from a figure's point of view.
Their $20 entry fee covered the cost of the sprue, while we covered the cost of glue, snippers and knives, the boards and armies and even provided the lunch!
It was very challenging for the three DemoGamer Sergeants to assist with all the tables and players. We were unable to get any photos so these are almost all from the sister of some of the players. We are very grateful she shared the photos!
Questions were simple, such as explaining that once an order dice has been allocated to a unit, it can't move until the next turn. A turn is over when every unit has received an order. This seems easy for all you experienced players, but for a new player this is revolutionary! It certainly was for me when I first played version 1 over ten years ago,
The father of some of the lads joined in too. He used the French army which included the Char 2C, a monster of a tank. This sounds like overkill, but the offset of a large tank is less infantry, and the tank could not hold an objective. So it was all a matter of keeping out of his way and trying to stay near the objectives
The boards were interesting, complying with our theory of board design. Plenty of open and closed terrain, allowing for all types of forces to have a go. Overall, we are very happy with the day.The secret to a good battlefield for a Bolt Action game is the scenery has to look good and make sense from a terrain point of view. Why are the troops fighting over this bit of dirt? Where will objectives be?
The next step is considering the mix of cover - hard, soft, rough ground, distance from each side, and so on. Forces with different mixes of infantry, heavy weapons, vehicles, transports and guns need to be able to compete. Naturally, some boards are better for some force mixes than others. But with Bolt Action, there is always a chance. As players frequently confess, "The Dice Gods are fickle."
These are the four game boards on which we will be running the demonstration games. Four players per board, each with 600 point armies, in teams of two fighting side by side.
It’s time to fight on the border between Victoria and New South Wales!
Bolt Action competitions are normally in the State capitals, but now we will fight on the border. In Albury. Oorah!
Come along to the King’s Border Clash 2025 Tournament run by the Demo Gamers in Albury.
This one day event is a great way to play Bolt Action in a competitive (yet friendly) environment.
What is provided?
We will have up to 10 beautiful game boards.
You will need to bring your army of 1,100 points (max 15 dice), and all the normal playing aids and your rule book.
We also have a limited number of armies for new players with pre-built lists. No need to delay because you’re a new player!
If you are interested in playing, the full players pack containing army list and competiton details are here:
If you just want to try Bolt Action we will have an amazing demo game organised. This is a Demo Gamers event after all!
3 games during the day for up to 6 players each session. Get your friend to try Bolt Action while you fight!
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| Game 1, Turn 1 and the "Fear Tank" FT17 died |
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| US Paras ready to storm into a building |
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| Stuart being circled by marauding Germans |
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| Marines assaulting entrenched Japanese |
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| Unsupported tank taught a fatal lesson by the Japanese |
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| British defending ruined house |
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| Inexperienced French charge into enclosure to capture mysterious blue box |
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| Regular French step in to avenge dead comrades. |
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| British Commandoes teaching a lesson to unsupported Panzer |
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| Amazing last turn excitement |
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| Day 1 - Click for a closer look |
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| Day 2 - Click for a closer look |
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| Day 3 - Click for a closer look |
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| Our Far East Board - Japanese vs Australians and US Marines. |
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| Another battle of St Mere Eglise over. |
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| This board is just asking for players to join in |