Sunday, 1 June 2014

City Heights Project - the battle

View from the outskirts
Today we had a great game with two new players.  They had visited us a few weeks prior and caught sight of the City Heights Project board. "Tell us more!" they asked.
So today we had their first Bolt Action game.
And - as is so often the case - the game ended in a frantic dash where either side could have won.

Allies:

Australians:
1 x Officer(2nd Lt + 2men )
1 x FAO(Free Artillery Observer )
1 x Sniper(2 men Veteran)
1 x MMG(3 men )
3 x Infantry Squad(NCO (SMG),LMG ,8 rifles )
1 x PIAT(2 Men )

View from the heights

Turn One - Dead Cromwell
 British:
1 x Officer(2nd Lt + 2men )
1 x FAO(Free Artillery Observer )
1 x Infantry Squad(NCO (SMG),LMG,8 rifles )
1 x Airborne Squad(NCO (SMG),LMG ,8 rifles Veteran Stubborn)
1 x PIAT(2 Men )
1 x Cromwell(Med AT, Coax MMG, MMG )

The chateau - full of Germans with Aussies out front

Axis:

Germany 1:
1 x Officer(2nd Lt + 2men )
2 x Heer Infantry(NCO (SMG),LMG,8 rifles Veterans)
1 x Waffen SS(NCO (SMG),LMG,8 rifles Veteran Fanatics)

Sniper at the top and MMG at the bottom.  Very effective.
Germany 2:
1 x Officer(2nd Lt + 2men )
1 x Heavy Mortar(Spotter Off Board)
1 x MMG(3 men )
1 x Heer Infantry(NCO (SMG),LMG,8 rifles Regular)
2 x Volks Grenadiers(NCO + 4 (Ass Rifles) + 3 rifles Green special)
1 x Sdkfz 234/2 Puma(Med AT, Coax MMG )

Germans amassing for the final turn.
Each army is 600 points. There were two objectives, one at the base of the ramp and the other at the top of the ramp.  It could only be captured by an infantry unit of 3 or more men.

The game took 2.5 hours which was excellent for a 1200 point game and 4 players. The game went to 7 turns, with ownership of every objective contested for both turns 6 and 7.
The city heights stair proved to be a perfect place for a sniper at the top of the stairs and the Vickers MMG using the cover of the lower stairs. The sniper and the Vickers were very effective in pitting pins and casualties on the veteran Germans facing them.  The combination of multiple Australian units inflicting pins severely hampered the german veterans.

One highlight was the destruction of the British Cromwell in turn 1.  At this point the Australian had a PIAT that he didn't need so transferred it over to his partner's forces. In the end, the British player still managed to capture and hold the objective by the skin of his teeth.

The board was very enjoyable to play on with lots of nooks, crannies and interesting firing angles and cover options.

And the best result?  The game was so much fun that the new players are looking forward to our next game. They invited themselves back.
Perfect!

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