Starting to play test the board |
- A certain "Wow!" factor which would attract visitors to investigate the game further.
- Lots of tactical options
- An excuse to show off some of our newer buildings and scenery
- A fun board with plenty of tense moments.
This is in line with our article on How to Run A Public Participation Game.
U-Boat Railway Station Board Overview
U-Boat Railway Station - a look inside
Our first play-test had the road down the middle with the Railway Station and Stone Hotel opposite each other along the long edge. While this worked in the game it had one major failing.
No-one actually fought in the buildings other than the cafe. Now that is a waste of good playing real-estate!
So the board has been reconfigured.
Now the Railway Station bisects the board and there are reasons to go into lots of buildings. Now that should make for suitably deadly encounters all over the board!
The other innovation we are experimenting with this time around is to have differing size paired enemy forces with non-synchronised game turns. This means that we will have 8 dice armies (about 900 points) for those that can play longer (about 2 to 2.5 hrs) and smaller starter armies of 5 dice (500 pts) for those that can only play 1 to 1.5 hours.
The forces can still fire at the enemies and work with their allies, but they will find that one pair f players may be at turn 5 and another at turn 2. Other than a most enjoyable chaos and interesting situations, players pairs joining in on an already active board are treated as "reinforcements". We expect to see a longer game in progress and in the middle a shorter player pair starts and finishes before they have completed their game! We'll see how this all works in the real world, but it looks interesting enough to try.
The reason we want to attempt this is so that more people can experience the fun that is Bolt Action wargaming.
Often visitors to conventions or events only have a limited time to play. "Just give us an hour and you'll get a good taste of how this works," we'll say and once they are in we are sure they will get a taste for more.
As always we provide all the armies and everything required to play.
You will note we haven't added any of the free stuff like Artillery observers or free armies. This is because the games are for new players and the game results in this style of game can be really badly impacted by the apparent imbalances of the free stuff on smaller armies. When they play a proper 1,000 point or greater game then these are all put back into play.
Here are some of the armies we will be using:
123 Heer Grenadiers (SMG,LMG, 8 Rifles)
123 Heer Grenadiers (SMG,LMG, 8 Rifles)
125 Heer Veterans (SMG, LMG, 6 Rifles)
50 MMG Team
508 Total: 5 Dice
123 Regular Infantry (SMG,LMG, 8 Rifles)
123 Regular Infantry (SMG,LMG, 8 Rifles)
125 Veteran Infantry (SMG, LMG, 6 Rifles)
50 MMG Team
508 Total: 5 Dice
120 Regular Infantry (LMG, 9 Rifles)
120 Regular Infantry (LMG, 9 Rifles)
70 Inexperienced Infantry (10 Rifles)
70 Inexperienced Infantry (10 Rifles)
42 Veteran Renault FT tank
507 Total: 6 Dice
120 Regular Infantry (LMG, 9 Rifles)
120 Regular Infantry (LMG, 9 Rifles)
70 Inexperienced Infantry (10 Rifles)
70 Inexperienced Infantry (10 Rifles)
42 Veteran Renault FT tank
507 Total: 6 Dice
143 LMG Squad (SMG, 2 LMG, 7 Rifles)
70 Inexperienced Infantry (10 Rifles)
70 Inexperienced Infantry (10 Rifles)
70 Inexperienced Infantry (10 Rifles)
55 MMG Team with Gun Shield
503 Total: 6 Dice
123 Heer Grenadiers (SMG,LMG, 8 Rifles)
123 Heer Grenadiers (SMG,LMG, 8 Rifles)
119 Volks Grenadier (5 AssR, LMG, 2 Rifles, 2 PzFst)
119 Volks Grenadier (5 AssR, LMG, 2 Rifles, 2 PzFst)
50 MMG Team
50 Sniper Team
235 Panzer IV H
904 Total: 8 Dice
123 Regular Infantry (SMG,LMG, 8 Rifles)
123 Regular Infantry (SMG,LMG, 8 Rifles)
123 Regular Infantry (SMG,LMG, 8 Rifles)
123 Regular Infantry (SMG,LMG, 8 Rifles)
50 MMG Team
60 Medium Mortar Team with Spotter
205 Cromwell Tank
902 Total: 8 Dice
120 Regular Infantry (2 BAR, 9 Rifles)
120 Regular Infantry (2 BAR, 9 Rifles)
120 Regular Infantry (2 BAR, 9 Rifles)
50 MMG Team
230 Sherman M4A1
905 Total: 8 Dice
Overall we are looking at having a very busy time!
The conventions we will be attending are:
MOAB - Mother Of All Battles 30 Sep and 1 Oct 2017
Little Wars Canberra 12 November 2017
Goulburn Library 4 November 2017
CanCon 2018 Australia Day 2018
The Russians have the Cafe. The Germans really want their coffee. |
It's a long way to reach over the Railway Station |
So the board has been reconfigured.
Now the Railway Station bisects the board and there are reasons to go into lots of buildings. Now that should make for suitably deadly encounters all over the board!
The other innovation we are experimenting with this time around is to have differing size paired enemy forces with non-synchronised game turns. This means that we will have 8 dice armies (about 900 points) for those that can play longer (about 2 to 2.5 hrs) and smaller starter armies of 5 dice (500 pts) for those that can only play 1 to 1.5 hours.
The forces can still fire at the enemies and work with their allies, but they will find that one pair f players may be at turn 5 and another at turn 2. Other than a most enjoyable chaos and interesting situations, players pairs joining in on an already active board are treated as "reinforcements". We expect to see a longer game in progress and in the middle a shorter player pair starts and finishes before they have completed their game! We'll see how this all works in the real world, but it looks interesting enough to try.
The reason we want to attempt this is so that more people can experience the fun that is Bolt Action wargaming.
The Australians are rushing through the Station gardens |
As always we provide all the armies and everything required to play.
You will note we haven't added any of the free stuff like Artillery observers or free armies. This is because the games are for new players and the game results in this style of game can be really badly impacted by the apparent imbalances of the free stuff on smaller armies. When they play a proper 1,000 point or greater game then these are all put back into play.
Here are some of the armies we will be using:
Finally not afraid of the pseudo-Tiger, the Allies attack |
1 Hour (5 Dice) Armies
500 point 1 Hour Germans
85 First Lieutenant and Buddy123 Heer Grenadiers (SMG,LMG, 8 Rifles)
123 Heer Grenadiers (SMG,LMG, 8 Rifles)
125 Heer Veterans (SMG, LMG, 6 Rifles)
50 MMG Team
508 Total: 5 Dice
500 Point 1 Hour British
85 First Lieutenant and Buddy123 Regular Infantry (SMG,LMG, 8 Rifles)
123 Regular Infantry (SMG,LMG, 8 Rifles)
125 Veteran Infantry (SMG, LMG, 6 Rifles)
50 MMG Team
508 Total: 5 Dice
500 point 1 Hour French
85 First Lieutenant and Buddy120 Regular Infantry (LMG, 9 Rifles)
120 Regular Infantry (LMG, 9 Rifles)
70 Inexperienced Infantry (10 Rifles)
70 Inexperienced Infantry (10 Rifles)
42 Veteran Renault FT tank
507 Total: 6 Dice
Reworking of the board |
A Dalek bringing Tea to the Railway Station |
500 point 1 Hour French
85 First Lieutenant and Buddy120 Regular Infantry (LMG, 9 Rifles)
120 Regular Infantry (LMG, 9 Rifles)
70 Inexperienced Infantry (10 Rifles)
70 Inexperienced Infantry (10 Rifles)
42 Veteran Renault FT tank
507 Total: 6 Dice
Pz IV and Cromwell facing it off down the road |
An Aerial shot of the board |
The FT17 "Tank of Fear" fits in the doors of the Railway Station. |
500 point 1 Hour Russian
95 First Lieutenant and 2 Buddies143 LMG Squad (SMG, 2 LMG, 7 Rifles)
70 Inexperienced Infantry (10 Rifles)
70 Inexperienced Infantry (10 Rifles)
70 Inexperienced Infantry (10 Rifles)
55 MMG Team with Gun Shield
503 Total: 6 Dice
The view from the U-Boat tower. |
2 Hour (8 Dice) Armies
900 Point 2 Hour German
85 First Lieutenant and Buddy123 Heer Grenadiers (SMG,LMG, 8 Rifles)
123 Heer Grenadiers (SMG,LMG, 8 Rifles)
119 Volks Grenadier (5 AssR, LMG, 2 Rifles, 2 PzFst)
119 Volks Grenadier (5 AssR, LMG, 2 Rifles, 2 PzFst)
50 MMG Team
50 Sniper Team
235 Panzer IV H
904 Total: 8 Dice
900 Point 2 Hour Australian
95 First Lieutenant and 2 Buddies123 Regular Infantry (SMG,LMG, 8 Rifles)
123 Regular Infantry (SMG,LMG, 8 Rifles)
123 Regular Infantry (SMG,LMG, 8 Rifles)
123 Regular Infantry (SMG,LMG, 8 Rifles)
50 MMG Team
60 Medium Mortar Team with Spotter
205 Cromwell Tank
902 Total: 8 Dice
900 Point 2 Hour USA
85 First Lieutenant and 2 Buddies120 Regular Infantry (2 BAR, 9 Rifles)
120 Regular Infantry (2 BAR, 9 Rifles)
120 Regular Infantry (2 BAR, 9 Rifles)
120 Regular Infantry (2 BAR, 9 Rifles)
50 MMG Team50 MMG Team
230 Sherman M4A1
905 Total: 8 Dice
Overall we are looking at having a very busy time!
The conventions we will be attending are:
MOAB - Mother Of All Battles 30 Sep and 1 Oct 2017
Little Wars Canberra 12 November 2017
Goulburn Library 4 November 2017
CanCon 2018 Australia Day 2018
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