The scenario was "Demolition". This means each player must get a unit to the other side's base while defending his own base. If his unit touches the base it is destroyed.
The board was set around the Stone Hotel from 4Ground and some other 4Ground Terrace Houses as well as fields made from a door mat and home made roads.
The forces were the Bolt Action Starter armies for Germany and Britain. Our volunteer played the Germans and a relatively new player was British.
Turn 1 - the spot where artillery hoped to fall was placed by the British. |
Pinning all round |
The British come rushing in from their left flank and the German squad charges. |
The Hetzer needed to make an order roll and rolled 12 - a FUBAR! Luckily he didn't fire at the nearest squad, but had to run to the edge of the board to recover. Meanwhile the British squad was down to 2 men and the Germans made an assault, wiping them out.
The Cromwell is 37 inches away - 2 turns plus 1 inch away from victory. |
The eager British player sizing up victory with onlooker providing support. |
Meanwhile, the German survived hits by a Vickers from the side, passed the order test and charged the British medium mortar. The mortar was destroyed and the reorganisation move towards the 6 pounder AT gun meant next turn the Germans may be able to take the Command Post.
The Pak 40 finally hit and killed the Cromwell. |
It's Roast Pig and Duck for dinner tonight! |
Game over on turn 6 and well enjoyed by both players and spectators.
What did we learn?
1. Proper Order Dice which have the order names on each side work better than having to remember the order 1 through 6.
2. Flags to indicate the objectives or command posts would work better.
3. The unit cards and Bolt Action Play Sheet work very well.
4. Painted troops and good looking boards make the game better.
The result?
The new player called later in the day and wanted to play another game. He also chatted with another fellow in the village who is interested in giving the game a go. Bolt Action succeeded again in making a story out of a battle with both players and spectators regaling each other with events of the game.
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